I turned on and off the local recruiting beacon, built a new one - nothing helped. For example, new residents did not come to my Vault at all (except for those who arrived according to the plot). Basically, these are uncritical, and sometimes very comical mistakes, but there are also unpleasant situations. This is an integral part Fallout 4, which, with the expansion of functionality, more and more catches the eye. It is impossible not to mention numerous bugs mixed with glitches. In addition, due to the appearance of more and more new items for construction, the workshop interface has become so cluttered that it sometimes takes a lot of time to find the right part. If suddenly I feel an irresistible urge to court the inhabitants of the Vault, then I have Fallout shelter, which is much more interesting in this regard. I tried the new functionality, admired it - and forgot. I liked the result, but personally I am not one of those who will do this on a daily basis. He equipped a cafeteria, made a hairdresser and a hall with slot machines - by the way, settlers flock to the latter like flies on. In just a couple of hours, I turned a dark and deserted cave into a cozy, lighted Vault with a network of multi-story buildings. Rooms, corridors, stairs, doors, bridges, tons of decoration items including the Vault Boy and Vault Girl statues. After all, it was the story that would bring us up to date that the previous Workshop additions were sorely lacking.īut the main content Fallout 4 Vault-Tec Workshop- these are, of course, new items and parts for construction. Not to say that the new quest chain turned out to be too exciting, but this is just the case when its very presence is important. Here you will have to think it over carefully, because the parameters that we set to the experimental prototype will affect its final version, after which it will no longer be possible to reprogram it. But then a moral dilemma emerges: do as the Overseer recommends and program the simulator so that it shocks those who do not give all their best, or set it up to normal mode. For example, by installing a special exercise bike that generates electricity when someone pedals, we will get an additional source of electricity. What kind of experiments are these? In this Vault, we worked to somehow channel the energy that the settlers spend during off hours for the benefit of the entire settlement. It's good at least that the role of the guinea pig is not assigned to the main character - for this, the new residents will also do. From him we learn that in this Vault (in principle, as in all the others), experiments were carried out on people, and if the player agrees to help the Overseer resume this good deed, then he will have to participate in several tests, seasoned with a fair amount of black humor. Having dealt with the raiders and ghouls near its entrance, we meet the local Overseer - the only ghoul who did not run wild during his stay underground. It all starts with the fact that we receive a distress signal from Vault 88. The new addition compares favorably with and the presence of a plot that smoothly introduces us to the new functionality that has appeared in the game. Unless, of course, you have already purchased the Season Pass. Like the previous Workshop add-ons, Vault-Tec designed for fans Minecraft and Sims, fans of story DLC may pass by. In other words, build your own Vault, with blackjack and slot machines. Only now the developers are proposing to do construction not in the open air, but underground. Bethesda's Vault-Tec Workshop DLC ReviewĪs is clear from the name of the add-on, we have before us another, already the third in a row, a set of objects and buildings for arranging settlements in. Online services Fallout 4 vault tec workshop walkthrough.
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